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Published: 2 years ago

Rendering with HDRI and Daylight System in 3ds Max with Vray

Previously i did a tutorial about rendering just using the daylight system of 3ds max, now i will use the same system but incorporating a HDRI into the scene, this will produce more natural colors and shadows, i do not why but i feel that i have more nice results using the daylight system so for that reason i use it with this scene.

First i put the daylight system into my scene, as you can see i have loaded the hdri to the environment slot, you can do it with the vray dome light but in my personal opinion the vray dome light produce a more noisy render and you will have to increase the subdivisions and that will make your render more slower, this is just a alternative method.

The Scene files of this scene are AVAILABLE FOR DOWNLOAD

The daylight system settings:

daylight system 3ds max

This is the hdri that i used in the environment slot:

To have a more strong lighting and more sharpen shadows i used a vray plane light for each windows in the scene, check the position and the settings:

Like always i used the vray physical camera to have a more custom exposure settings, let me show you the settings for this particular scene:

vray physical camera settings

The render settings was brute force + light cache, it is more slower and noisy but i like how the GI is calculated with this solution, check the render settings:

vray render settings interior rendering

The carpet was done with vray displacement mod, i added this modifier to a rounded box with a noise map created with photoshop, it is easy to do, create a new document 3096×3096 px, fill it with a grey and apply a noise filter and after that apply posterize, and you are done.

The carpet settings:

vray carpet displacement

Also for the floor i use a displacement to give a more depth filling to the wood, check the settings:

wood floor displacement

For the close up renders i just put the target of the vray physical camera into the center of my focal point and turn on the depth of field in the camera settings, if you want a more stronger blur you can increase the focal length in the vray camera.

I did some color correction to the renders and added some chromatic aberration, and levels, i hope this overview/tutorial become helpful to you and please any question let me know in the comment section.

The Scene files of this scene are AVAILABLE FOR DOWNLOAD


The Arts used in this scene belongs to AnnCT Braunsteiner copyrights, check his site for more amazing Arts, click here

Some other Renders from this scene:

Realistic Vray Full 3d Interior For Download

vray rendering dining room
vray Living Room
vray camera closeup




  1. Avatar of aleso3d aleso3d says:

    i am glad you liked, :)



  3. pequeñosaltamontes says:

    hey Aleso maestro, excelente trabajo, kiero aprender mas de esto y tu eres el indicado para eso, ya tu estas en otro nivel!!!!

  4. Britch says:

    thanks for the tutorial

  5. Dragos says:

    Hi Aleso. Great tutorial. I am agreat admierer of your work and site.

    1. After dragging daylight system compass – in modifier when selecting vray sun for Sunlight > a VraySun popup window asks if I would like a Vray Sky to be automatically assigned to environment map slot > what is right to do in this case?
    What should be assigned in environment map?

    If assign the vray sky i get something similar to your scene but not exactly…
    Should I assign the sun node manually.?
    What should I do?

    2. How do u upload HDRI map in skylight Map? As a vray HDRI or bitmap and then go to a file and select hdri?

    I press map > bitmap > select a HDRI > drag and drop the HDRI from skylight map tab into a material slot in ‘Material Editor’ as instance > then check the ‘environ.’ tab instead of ‘texture’ > select ‘spherical environment’ for mapping (if HDRI is spherical).


  6. Andreas says:

    Great tutorial. Also very useful for Maya users.
    If you are looking for some free hdri files I have a few of them available: http://t3ds.com/m/622364

  7. Trieu Huynh says:

    It’s really great tutorial !
    I have just a question why in you’ve just used gamma 1.0 (not 2.2 as usual) for this scene, but the results are also look like gamma 2.2

  8. tool3d says:

    really awesome… excellent! but, i´m wondering your rendering time and the machine that use to render that´s scene with that parameters…. thanks!

  1. [...] is a scene from a previous tutorial that is now available for download, this is a really nice scene with a lot of realistic 3d models [...]

  2. By CG blogosphere #1 | CGTrader blog on December 2, 2011 at 1:19 pm

    [...] Rendering with HDRI and Daylight System in 3ds Max with Vray was posted a just week ago. In this new tutorial Aleso3D tells us how to illuminate interior scene using 3ds max daylight system together with HDRI texture to produce. If you want to analyze this way you can buy full scene with all objects and settings for very small price. You will get not only 3D models but also all materials, lightening and rendering settings. Whole website has lots of valuable tutorials and resources which can inspire you for a new shiny ideas. [...]

  3. [...] 3ds Max’s Daylight System and incorporate HDRI to produce more natural colors and shadows.Go to the Tutorial>>SHARE THIS POST: [...]

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