This is a Making of from this scene done with 3ds max, Zbrush, Photoshop & Vray, I have modeled the furniture with 3ds max, and detailed everything with Zbrush, the textures were created in Photoshop and the rendering with Vray.
First let me show a empty screenshot of the scene without any shader so you can see more clearly the models and details:
Now let me show you some material setup:
The wood flooring was made it with Photoshop using several wood textures, and later that I did the diffuse map I created the bump and spec, check the settings:
This scene has more than 30 different shaders but i will show some of them:
Sofa Fabric Shader:
Dark Wood Eames Chair:
White Wall Concrete:
Now let’s talk about lighting, the lighting was more complex in this scene, I used Vray Sun and Vray Sky in combination of several Skylight Portals in each windows with some vray ies inside of the room in every lamp, some setup for this scene:
I have two vray sphere light in each black floor lamp, and one light for the pendant lamp in the center and dos vray mesh light for the lamps in the cabinet of the tv:
And here is the settings for the vray physical camera, this is one of the more important points when lighting a scene with vray:
And now the render settings for this scene, i did not render this with high values because it was a practice project and because i want to share with you a more faster render settings, try it by yourself in you will see that i am right
I did a good amount of post production with this scene, but like always everything was done just adding color correction, levels, contrast, some exposure balance, chromatic aberration and sharpen.
Hope you like it and here is some more renders about this project
Also i did a Night Version of this scene, check this render: