In this tutorial you will learn how to lighting and setting up a realistic render with vray 2.0 and 3ds max 2011, also how to use ies lights, setting lighting with vray sun and vray sky and using vray physical camera, and see how you can set up your render.
Soon i will upload a tutorial about modeling and unwrapping realistic furniture with 3ds max, zbrush and photoshop, but this times is just lighting and rendering.
This is the final render of this tutorial….
To start i have used vray plane lights, vray sun & sky, photometric ies lights and vray camera, i used 3 plane lights for each window, all the lights have the same settings, you can see the settings in the right panel, this is how it looks from the top view
Also i have used vray sun and sky, and this is the position for vray sun and the settings
Now this it is time for the vray camera, and this is the settings of the vray camera.
In the indoor lighting i used photometric ies lighting with vray, i did not used the vray ies because the standard photometric lights has more customizable settings/parameters, all the photometric lights have the same settings, this is an screenshot of all the ies lights in the scene and the settings.
If you want to download the ies file that i used in this scene click here
And this is how the ies looks like
We are done with the lighting part here, let’s see the render settings, i usually use brute force, but in this time i was looking for some fast render times, and irradiance map + light cache is more faster than light cache + brute force, and this is the the render set up with vray
( remember you can OPTIMIZE your render settings, i did pay too much attention to this because i have a render farm, but you can have the same quality or better with lower subdivisions )
If you want to speed up the render time using this setting, go to the Settings tab, and in the Global Subdivision Multiplier change the 3 for 1. In photoshop i did a color correction, chromatic aberration and sharpen, nothing more
I hope that you have learned something and please if you have any question, just comment
Some other renders from this project