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Published: 3 years ago

Creating Bump and Specular Maps in Photoshop & 3ds Max

In this tutorial you will learn how to create your bump and specular maps with Photoshop and also you will see how to setup the material inside of 3ds max, creating bump and specular maps can be easy of hard depending of the textures that you are working and how many details you want to add, but in the majority of case can be really easy for a basic bump and specular map, check the video tutorial and share yours thoughts.

 

29 Comments.
  1. Luis says:

    justo!!! lo necesario para despejar mis dudas sobre las texturas; la estoy encontrando en este blog…

    Se agradece el material. Greetings

  2. Marilyn Russell says:

    Great easy to follow along tutorial. Nice to know that I can create my own bump materials rathen rely on Crazy Bump. Thanks!!!

  3. shanth says:

    Hi,
    Thanks for Your Tutorials Bcoz of this i learnd i lot, may know What kind of COmputer are you Using Please Specify the configer

    Thanks

  4. ruben says:

    excelent…veryy nice

  5. michel says:

    Thanks so much for this valuable tut. It’s all clear for me now.
    Very clear and easy to reproduce
    More generally speaking, your web site and work are amazing!
    Thanks once again

  6. Damián says:

    Sos un genio aleso, estoy en 1er año de diseño industrial y todo lo que encuentra acá me sirve para progresar, ojalá pueda llegar a tu nivel algún día. Muy buenos tutoriales, se agradecen y muy buen blog.

  7. Saad says:

    Thanks it’s very useful … But I would like to ask you about the Fresnel reflation.

    How can I use it with wood texture ?

    Cheers,

    Saad

    • Avatar of aleso3d aleso3d says:

      fresnel is for controlling to amount of reflection on any surface, you can control this with the IOR value, so it is not just for woods this can be applied to a lot of different surface/materials types.

  8. neil kenneth says:

    Thank you so much sir ! but first ii was confu\se with the control v and control b ! but this thing help a lot

  9. Ashiq Rahman says:

    Thank you so much for your tutorial.. its very helpful … :)

  10. praveen kk says:

    Thanks……..for this tutorial…very useful.

  11. stoneman3d says:

    good . i liked it and thanks

  12. Kyle says:

    Terrific tutorial. Very clear and concise. You definitely taught me a new trick in Photoshop. Thank you.

  13. Ingrid says:

    thank you so much!!!

  14. Avatar of aleso3d aleso3d says:

    your welcome, thanks for the comment! :D

  15. Giovanni says:

    Hi
    Thanks for the tut(s).
    However, the rgb value of reflection component is non-influential when you fill the reflect channel with a texture at 100%.
    Bye.

  1. By Creating Bump and Specular Maps in Photoshop & 3ds Max | murat yılmaz on July 26, 2011 at 12:39 pm

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