Creating Bump and Specular Maps in Photoshop & 3ds Max

Written by . Posted in 3ds Max, Photoshop, Textures/Mtls

Tagged: , , , , , , ,

Published on May 17, 2011 with 27 Comments

In this tutorial you will learn how to create your bump and specular maps with Photoshop and also you will see how to setup the material inside of 3ds max, creating bump and specular maps can be easy of hard depending of the textures that you are working and how many details you want to add, but in the majority of case can be really easy for a basic bump and specular map, check the video tutorial and share yours thoughts.

 

If you enjoyed this post, make sure you subscribe to my RSS feed!

27 Comments

There are currently 27 Comments on Creating Bump and Specular Maps in Photoshop & 3ds Max. Perhaps you would like to add one of your own?

  1. justo!!! lo necesario para despejar mis dudas sobre las texturas; la estoy encontrando en este blog…

    Se agradece el material. Greetings

    • i am glad that you like it, keep coming!

  2. Great easy to follow along tutorial. Nice to know that I can create my own bump materials rathen rely on Crazy Bump. Thanks!!!

    • yeah it is really good create our custom maps :D

  3. Hi,
    Thanks for Your Tutorials Bcoz of this i learnd i lot, may know What kind of COmputer are you Using Please Specify the configer

    Thanks

    • i work in a Corei 5-650 3.20ghz with 8gb of ram, and for rendering i have a render farm in my office.

  4. excelent…veryy nice

  5. Thanks so much for this valuable tut. It’s all clear for me now.
    Very clear and easy to reproduce
    More generally speaking, your web site and work are amazing!
    Thanks once again

    • Thanks michel for your comment, i am happy that my site is a source of help to you.

  6. Sos un genio aleso, estoy en 1er año de diseño industrial y todo lo que encuentra acá me sirve para progresar, ojalá pueda llegar a tu nivel algún día. Muy buenos tutoriales, se agradecen y muy buen blog.

    • Muchas gracias Damian que bueno que te sirva de mucho mi blog, un gran saludo!

  7. Thanks it’s very useful … But I would like to ask you about the Fresnel reflation.

    How can I use it with wood texture ?

    Cheers,

    Saad

    • fresnel is for controlling to amount of reflection on any surface, you can control this with the IOR value, so it is not just for woods this can be applied to a lot of different surface/materials types.

  8. simply clever :)

    • thanks borys :)

  9. Thank you so much sir ! but first ii was confu\se with the control v and control b ! but this thing help a lot

    • oh yes sorry :) it is control V for paste in Photoshop

  10. Thank you so much for your tutorial.. its very helpful … :)

    • thanks i am glad you like it

  11. Thanks……..for this tutorial…very useful.

    • your welcome

  12. good . i liked it and thanks

    • I am happy you lilked stoneman3d

  13. Terrific tutorial. Very clear and concise. You definitely taught me a new trick in Photoshop. Thank you.

    • Thank you Kyle, I am glad you like it :)

  14. your welcome, thanks for the comment! :D

  15. Hi
    Thanks for the tut(s).
    However, the rgb value of reflection component is non-influential when you fill the reflect channel with a texture at 100%.
    Bye.

Trackbacks & Pingbacks

  1. Creating Bump and Specular Maps in Photoshop & 3ds Max | murat yılmaz
  2. Free Herringbone Wood Flooring Textures with Vray & MRay Shaders | Aleso3d | Just Premium Content – Vray Tutorials, 3ds Max, Free 3d Models, Textures, Photoshop, Zbrush and free stuff | 3d tutorials

Leave a Comment

%d bloggers like this: