In this tutorial you will learn how to create your bump and specular maps with Photoshop and also you will see how to setup the material inside of 3ds max, creating bump and specular maps can be easy of hard depending of the textures that you are working and how many details you want to add, but in the majority of case can be really easy for a basic bump and specular map, check the video tutorial and share yours thoughts.




























June 6, 2011 at 7:09 pm
justo!!! lo necesario para despejar mis dudas sobre las texturas; la estoy encontrando en este blog…
Se agradece el material. Greetings
June 7, 2011 at 3:13 pm
i am glad that you like it, keep coming!
June 25, 2011 at 2:38 am
Great easy to follow along tutorial. Nice to know that I can create my own bump materials rathen rely on Crazy Bump. Thanks!!!
June 25, 2011 at 2:57 am
yeah it is really good create our custom maps
July 14, 2011 at 8:59 am
Hi,
Thanks for Your Tutorials Bcoz of this i learnd i lot, may know What kind of COmputer are you Using Please Specify the configer
Thanks
July 14, 2011 at 4:02 pm
i work in a Corei 5-650 3.20ghz with 8gb of ram, and for rendering i have a render farm in my office.
August 1, 2011 at 3:45 am
excelent…veryy nice
August 20, 2011 at 8:15 pm
Thanks so much for this valuable tut. It’s all clear for me now.
Very clear and easy to reproduce
More generally speaking, your web site and work are amazing!
Thanks once again
August 20, 2011 at 8:47 pm
Thanks michel for your comment, i am happy that my site is a source of help to you.
October 22, 2011 at 9:33 pm
Sos un genio aleso, estoy en 1er año de diseño industrial y todo lo que encuentra acá me sirve para progresar, ojalá pueda llegar a tu nivel algún día. Muy buenos tutoriales, se agradecen y muy buen blog.
October 22, 2011 at 10:20 pm
Muchas gracias Damian que bueno que te sirva de mucho mi blog, un gran saludo!
December 27, 2011 at 10:51 am
Thanks it’s very useful … But I would like to ask you about the Fresnel reflation.
How can I use it with wood texture ?
Cheers,
Saad
December 27, 2011 at 12:07 pm
fresnel is for controlling to amount of reflection on any surface, you can control this with the IOR value, so it is not just for woods this can be applied to a lot of different surface/materials types.
January 2, 2012 at 10:48 am
simply clever
January 2, 2012 at 10:55 am
thanks borys
January 24, 2012 at 3:10 am
Thank you so much sir ! but first ii was confu\se with the control v and control b ! but this thing help a lot
January 24, 2012 at 7:12 am
oh yes sorry
it is control V for paste in Photoshop
April 21, 2012 at 6:03 am
Thank you so much for your tutorial.. its very helpful …
April 21, 2012 at 7:07 pm
thanks i am glad you like it
April 25, 2012 at 8:47 am
Thanks……..for this tutorial…very useful.
April 28, 2012 at 5:48 pm
your welcome
August 16, 2012 at 4:09 am
good . i liked it and thanks
August 21, 2012 at 7:34 am
I am happy you lilked stoneman3d
November 1, 2012 at 9:23 pm
Terrific tutorial. Very clear and concise. You definitely taught me a new trick in Photoshop. Thank you.
November 1, 2012 at 10:51 pm
Thank you Kyle, I am glad you like it
July 22, 2011 at 4:20 pm
your welcome, thanks for the comment!
October 11, 2011 at 3:31 am
Hi
Thanks for the tut(s).
However, the rgb value of reflection component is non-influential when you fill the reflect channel with a texture at 100%.
Bye.