Well i have some tutorial about how to get realistic rendering using HDRI, but in this case this will be the only lighting source, this is the more simple way to lighting a scene without lighting complication but getting a really great realistic feeling in your scene, i have to say that i love to render with HDRI and for that reason i want to share my workflow when using just HDRI lighting.
But i want to show to some details of the models, using poly modeling i create all the models and for detailing the sofa and the eames lounge chair i used zbrush.
First we need to find the perfect HDRI for our scene, i was thinking in a sunset mood for this scene and i am using like always a HDRI from OPENFOOTAGE and this is the one that i used:
I used this HDRI with a Vray Dome light and this is the setup for the lighting:
Check the settings for the vray physical camera, this is a really important step because the camera control how the lighting will affect the scene:
And that’s all for the lighting now i want to share with you the rendering setup, for this one i used Brute Force and Light Cache for having a more accurate lighting calculation, this is the render setup:
The post-production was like always, some contrast, color correction, vignette and a little bit of chromatic aberration and some glow in the windows, i hope you like it this tutorial and check more images from this scene
DOWNLOAD THIS SCENE & HDRI JUST FOR $50 - 3ds Max 2010 + Vray
This is the more easy way to achieve realistic rendering without breaking your head with lighting, just try to find a good hdri and you will have a nice rendering
Get this full scene with realistic 3d models, shaders, HDRI, and hires textures, this scene will be available for a limited time.
DOWNLOAD THIS SCENE & HDRI JUST FOR $50 - 3ds Max 2010 + Vray
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March 21, 2012 at 3:25 pm
great output as always…..
can you please make one tutorial from 3dsmax render output to final result…
post production in details…..That’s your main KEY man….awesome…
Thanks
March 21, 2012 at 11:24 pm
i am thinking in making a more detailed post production tutorial, but i need a scene that i can show some post production techniques because in this type of render there is not a lot of post, but i have that in mind, thanks Vivek
March 22, 2012 at 4:50 am
can you post the original raw render & post production version both …
Thanks…
March 22, 2012 at 12:46 pm
i am afraid that i can’t, i have override the image
the next one
March 21, 2012 at 9:50 pm
Thank Yuo! Great toturial!… but i have a question…didi you put glass [with glass material] in the window? Or its without the thin glass?
March 21, 2012 at 11:22 pm
thanks Ricardo and yes i use glass the in the windows
March 22, 2012 at 5:21 am
thanks for your best tutorial did you apply HDRI on environment?
I men on GI environment and reflection/refraction environment override ?
thanks alot
March 22, 2012 at 12:46 pm
no, i do not use the environment/reflection settings in the vray render setup because the vray dome override this parameters
March 22, 2012 at 5:27 am
I want to buy scene i am using vray 2 and max 2012 is it possible to render this scene ?can i send you money from western union ?
March 22, 2012 at 12:45 pm
the scene was made it with that softwares but i saved in a older format for the people that use older 3ds max version, and right now i just take payment via paypal, sorry for the inconvenients
March 22, 2012 at 7:18 am
Wow , Nice result with Only one light source .
March 22, 2012 at 12:44 pm
yes only one lighting source
April 2, 2012 at 8:52 am
Hi Aleso,
Great tutorial!
I was just wondering how long it takes you to render this scene, because i have tried to render mij own scene with these settings.
It gets rid of the terrible “dome noise” however it takes about 3 hours to render on a i7 12gb ram machine.
So if i even want to render an animation, it would take me about a year:P
Also, are you adjusting the strength of the hdri with the sRBG button on or off in frame buffer?
Kind regards.
April 21, 2012 at 7:27 pm
well if you are going to render an animation this is not the perfect settings for that, you need to save the irradiance map and light cache and reuse it, or any other methods hehe, and i am increasing the hdri via the output rollout
April 5, 2012 at 10:55 pm
thx for tut this can work in mental ray ?
April 10, 2012 at 6:03 pm
yes it will work in mental ray
April 25, 2012 at 2:54 am
Really great tutorial as usual.
What is the different between pre-filter and retrace threshold in Light cache ?
April 28, 2012 at 5:44 pm
pre-filter is a reconstruction parameter if you turn on this, the samples in the light cache will be filtered before rendering, this will help to reduce the noise in the final render, and retrace threshold parameter is good to use because it will help to reduce light leaks due to the light cache interpolation.
April 26, 2012 at 3:28 am
awesome…great tutorial, its very useful. will you please suggest that where can i get free hdri file?
April 28, 2012 at 5:38 pm
you can get the same hdri that i use for my scenes in openfootage.net amazing site
April 27, 2012 at 12:21 am
hi aleso thx for this great tutorial , just i have problem about dont effect color
you use gamma 2.2 and u activate dont effect color in color mapping .
what u fram Buffer is vray or Max , if vray do u activate SRgb obtion ? and what ur format output , cause i get black render
Thanks
April 28, 2012 at 5:36 pm
if you are working with gamma 2.2 in 3ds max it is not necessary to put the gamma in the render setup but if you do you have to check do not affect colors because if not you will have double gamma applied to your render, this is only good if you are planning to do some color correction because it maintain the render in a linear space, i just use the 3ds max render buffer
May 13, 2012 at 12:36 pm
Hi! thank you very much for the tutorial
but can you tell me how to make this carpet,it’s very nice ^^
May 13, 2012 at 7:18 pm
thanks, i will try to make a tutorial about the carpet
May 24, 2012 at 6:41 am
I am working on max 2012 and vray 2 is it possible for me to buy this scene?
May 24, 2012 at 12:40 pm
Yes of course it will work very well
June 24, 2012 at 4:42 am
Would u plz tell us how u made the material of this scene ?
June 24, 2012 at 10:25 pm
which one?
June 26, 2012 at 5:40 am
Wooden floor , leather and the fluffy carpet,And thanks for your usefull tutorials.
June 27, 2012 at 11:22 pm
ok, i will try to post this soon
June 28, 2012 at 2:38 am
Thanx
July 19, 2012 at 12:34 am
hi, where to find the HDRI from OPENFOOTAGE (*.hdr) ?
July 19, 2012 at 5:58 pm
you can find any hdri here: http://www.openfootage.net