Well this time I want to offer as a premium download this Realistic Scene with NO EXTERNAL LIGHTING SOURCE, just INDOOR ARTIFICIAL LIGHTING, this scene is complete lighting from indoor Physical IES Lights, and it is for BOTH – MENTAL RAY AND VRAY, also you have these nice 3d realistic models with real shaders and high resolution textures maps, get this one and check how to lighting your NIGHT PROJECTS without any External Lighting Source and get the realism that you are looking for.
RENDERS FROM THIS PROJECT:
Some other renders from this scene:
BUY NOW JUST FOR US$45.00
And a wire screenshot:
3D MODELS INCLUDED:
- Sofa Fabric
- Sofa Fabric L Type
- Coffe Table
- Eames Arm Chair
- HD TV
- Book Set
- Two DVD Set
- Hairy Carpet
- Cabinets
- Door
- And hires textures with realistic shaders in the scene
BUY NOW JUST FOR US$45.00






























June 25, 2012 at 12:12 am
wow…very nice
June 25, 2012 at 6:15 pm
thank you, I am glad you like it
June 26, 2012 at 2:58 am
amazing ,realistic, will perches soon
I have question I am shore you will answer very well like always
I am rendering a perfume bottle in studio lighting materials are (glass, chrome,transparent plastic)I fallow your video tutorial but the problem
the glass and chrome reflectivity is high but noting in environment to reflecting .
I don’t know I think must add HDRI in environment but I don’t know would you please help me I am waiting for your answer
thanks lot
June 27, 2012 at 11:21 pm
look up for some studio lighting HDRI, it will change everything, good lighting and reflection/refraction
July 12, 2012 at 9:36 am
Aleso,
Could we please get a Post Production tutorial for these scene as well?
July 19, 2012 at 6:04 pm
I will try to make a video tutorial, thanks for the suggestion
August 21, 2012 at 8:37 am
the render done by vray is much more beautiful and realistic…congratulations!!!
August 24, 2012 at 8:17 am
Thanks Mary for your comment, I really appreciate it
May 2, 2013 at 12:10 pm
Hi ,this scene is very nice,can i ask you something ?
are you using depth of field or zdepth in this scene ^^